RMRubén Melià
AVAILABLE FOR SELECTED PROJECTS

RubénMelià

Music for worlds that do not exist yet.

Composer for video games and audiovisual media

Rubén Melià
COMPOSITION · PRODUCTION · NARRATIVE
MUSIC THAT BUILDS WORLDS
SCROLL TO EXPLORE
01
SELECTED PROJECTS

Music for worlds
worth remembering.

Music conceived as part of the game world: theme, texture, rhythm and emotion working together with the player.

02 / RECOGNITION

Music leaves a mark too.

2024
IFMCA Awards

Nomination · Best Original Score for a Video Game or Interactive Media

Nomination for Nordic Ashes: Survivors of Ragnarok.

2025
Movie Music UK Awards

Nomination · Best Original Score for a Video Game

Nomination for Nordic Ashes: Survivors of Ragnarok.

03
SONGS / ALBUMS / PLAYLISTS

Music portfolio.

A selection of my music on external platforms. Filter by character, style or atmosphere and choose what to listen to.8 TRACKS

03

Boss Fight

Action · Fantasy — Combate de jefe épico y oscuro, con una orquestación intensa, dramática y de gran escala

05

Precombate

Electrónico · Hybrid · rock — Tema de precombate híbrido, combinando electrónica y rock para generar tensión y anticipar la acción

07

Canción de Villano

Action · Atmospheric · Fantasy — Tema de villano para animación, con una instrumentación poco convencional, carácter teatral y una identidad sonora muy marcad

04ABOUT THE COMPOSER

Melody, narrative and interactive worlds.

Rubén Melià is a composer specializing in music for video games and audiovisual media. Every audiovisual work has its own emotional language, and his approach begins by discovering it and shaping it through music. He builds atmospheres that accompany and strengthen each project, seeking a melodic, narrative and cinematic identity capable of deepening emotions and giving them a voice of their own.

Rubén MeliàCOMPOSER · VIDEO GAMES · AUDIOVISUAL
Composition studioTHE STUDIO / 001
05WHERE SOUND TAKES SHAPE

The studio

A composition and production space prepared to develop orchestral, hybrid and audiovisual music from the initial idea through to mixing and final delivery.

ORCHESTRALHYBRIDSOUND DESIGNGAME AUDIO
COMPOSITIONOrchestral · Electronic · Hybrid
PRODUCTIONMockups · Editing · Mixing
GAME AUDIOAdaptive music · Implementation
EQUIPMENT

Tools in service of the music.

HardwareLibrariesOther
View studio equipment +
Hardware

Intel i9-13900K · 128 GB DDR5 · RTX 4070 Ti · 4 × 2 TB Samsung 990 Pro · 10 TB WD · Focusrite 4i4 · Adam T5V · Native Instruments Komplete S88 · Audio-Technica M70 / M50 / M30

Libraries

Cinematic Studio · Performance Samples · Native Instruments · Spitfire Audio · CineSamples · Strezov Sampling · Soundiron · Sample Modeling

Other

Gigabyte M27Q · Gigabyte M28U · Rode NT1A · Portátil i9-13980HX · 128 GB DDR5 · RTX 3050 · 4 TB SSD

06
COLLABORATIONS

Voices of people who have worked with me.

“Rubén is a great professional. From the very beginning he understood the essence of Nordic Ashes and translated it into the game’s music. His commitment has been total and communication has been excellent.”

Noxfall StudiosNoxfall Studios

“Rubén has always understood the essence of each project. His compositions have beauty, lyricism and an increasingly distinctive personality, making the images resonate and giving them a meaning of their own.”

Jorge TudancaJorge Tudanca

“Rubén brings creativity and ambition to every piece. He has consistently contributed what our productions needed and experimented whenever necessary, making the music work even in complex scenes.”

Studio NimaiStudio Nimai